So there's been a bit of dicussion on balance lately. Most of it's focused on other things so far, but some caps have long been more viable than others. I'm looking to see what the community thinks would be fairly balancing in regards to buffs and debuffs in the abilities.
I'll start with my suggestions and opinions, and I'll be trying to keep things away from what we already have. Try and get a bit more diversity into the game.
Color coded for fun.
TEC:
Kol: Fine as is.
Sova: Fine as is.
Akkan: Buff
Colonize+: Fine as is.
Ion Bolt: Change AM from 85/85/85 to 85/80/75. (AM intensive, gives more incentive to level it up. Only good for interrupting anyways.)
Targeting Uplink: Change Accuracy bonus from 5/10/15 to 6/12/18, change Range bonus from 8/17/25 to 10/20/30. (Allows Flak to take out SC just a bit faster and gives the longer ranged TEC ships a bit more of a boost.)
Armistice: Fine as is.
Dunov: Fine as is.
Marza: Mixed
Radiation Bomb: Fine as is.
Raze Planet: Fine as is.
Incendiary Shells: Allow it to stack, change Damage/Sec from 3/4.5/6 to 1/2/3, change duration from 15 to 8. (Not really that much of a buff. The Rate of Fire of a Marza allows it to maintain a stack at about 3.)
Missile Barrage: Bump up graphics more.
Advent:
Radiance: Buff
Detonate Antimatter: Fine as is.
Animosity: Fix so that debuffed ships cannot attack other ships with any weapon that could attack the Radiance. Add 2% Mitigation, change cooldown from 35 to 45. (Actually makes it useful, since as is you just give a new order.)
Energy Absorption Armor: Fine as is.
Cleansing Brilliance: Fine as is.
Halcyon: Fine as is.
Progenitor: Mixed
Colonize+: Fine as is.
Malice: Change target cap from 8/16/24 to 12/20/28.
Shield Regeneration: Change shields restored per second from 37.5/50/62.5 to 37.5/47.5/57.5. (Another awesome ability. Ready the flames, plz.)
Resurrection: Fine as is.
Rapture: Fine as is.
Revelation: Buff
Reverie: Fine as is.
Guidance: Add 3/6/9 AM recharge. (Make it useful. You just run out of antimatter faster otherwise.)
Clairvoyance: Start with Autocast off.
Provoke Hysteria: Fine as is.
Vasari:
Kortul: Buff
Power Surge: Fine as is.
Jam Weapons: Fine as is.
Disruptive Strikes: Fine as is.
Volatile Nanites: Change debuff range from 2000 to 2500, change damage upon death range from 1000 to 1250, change damage upon death from 150 to 200. (A bit more useful against large fleets.)
Skirantra: Buff
Repair Cloud: Fine as is.
Scramble Bombers: Kill this ability. (Move it to Lasurak or something. Suggestions for replacement welcome.)
Microphasing Aura: Fine as is.
Replicate Forces: Change from 3 copies to 6 copies. (Much more useful in smaller groups.)
Jarrasul: Mixed
Colonize+: Change Duration from 240/480/720 to 240/360/600, add 1/2/3 extra constructors for duration of buff. (Building structures really, really fast for a short while. Not like you're going to take this over others often.)
Gravity Warhead: Fine as is.
Nano-disassembler: Fine as is.
Drain Planet: Fine as is.
Antorak: Buff
Phase Out Hull: Fine as is.
Distort Gravity: Fine as is.
Subversion: Change build rate penalty from 50/100/150 to 100/200/300, add damage over time to amount to 8/12/16% of planet health and 5/7.5/10% of population, change AM from 100/100/100 to 100/110/125, change cooldown from 75 to 150, remove stacking. (Powerful now. For damage, remember that it's over 5/7.5/10 minutes. Using stacking means the ships has to wait there or you have mutiple of these, both of which go against the hit-and-run nature of them.)
Stabilize Phase Space: Fine as is.
Vulkoras: Buff
Phase Missile Swarm: Change to fire Phase Missiles with 15/30/45% chance to bypass shields. (Again, more a bug fix.)
Deploy Siege Platforms: Fine as is.
Assault Specialization: Fine as is.
Disintegration: Fine as is.