A list of some things I'd like to see for modding so that the devs can tell me I have my head in the clouds:
Different 'armor' types for shields and hull.
Ability to define some currently harcoded elements such as armortypes and other elements.
numArmorTypes 1
ArmorType "Light"
MaxShipLevel 10
MaxAbilityLevel 3
MaxWeaponBanks 3
etc.
Ability to define firing angles (And stats?) for each weapon point.
Make it so Boolean modifiers can be based on ability/research level instead of just "yes/no"
Make it so research and abilities can have a manual 'target' list by entity file names as well as gravity well types, etc.
targetFilter
numOwnerships 1
ownership "Friendly"
numObjects 0
numSpaces 1
space "Normal"
numConstraints 0
numGravWellTypes 2
gravwelltype "Planet"
gravwelltype "Asteroid"
numManualEntity 1
entity "CAPITALSHIP_TECHBATTLESHIP"
Make it so that each spawnable entity can have a max spawned limit.
Make it so that the number of a certain strikecraft type a ship can have can be limited.
Give each movable entity a 'canPhaseJump TRUE/FALSE' flag along with corresponding research/buff to change.
Make it so buff types and research are more versatile. Example: Instead of 'StealAntimatter', just 'Steal' and definable of what to steal.
Give each ability and research a 'ShareWithAlly TRUE/FALSE' flag as well as a corresponding research/buff to change.
Make it so research/abilties/bufftypes can have other prerequisites such as 'x of a certain entity' or 'hasPeaceTreaty with this player'
Make many, many more variable get research/bufftypes. Cost to buy capital ship level, etc.
Anybody else?